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Archwar's Version Updates
Introduction of new level Archgod - Cauldron (temporarily replaces default level)
New redesigned tutorial map
Improved character and style display
Fixed Titus model
Fixed bot issue in Cauldron map
Fixed missing chest in chest reward
MAJOR UI revamp!
Lots of changes to UI and displays.
REMOVED: Temporarily removed Gem Beholder Game Mode for renovations.
ADDED: Team HUD - teammates health and status is now shown below the Minimap.
ADDED: Observer mode - now you can spectate teammates when downed. (Of course, they can see how you're doing as well!)
ADDED: Bushes - you can now hide in bushes and only be seen by opponents when you attack or are nearby another opponent inside the bushes.
Minimap has been improved and shows a larger display when tapped on.
Cauldron Map Gameplay
REMOVED: Star Boosters - we swapped out boosters for Power Circles as we felt they detracted from the combat aspect of the game.
ADDED: Power Circles - capture Power Circles by walking over them. Stop opponents from capturing by standing in the same Power Circle. Boosts team damage by 20% for each owned Power Circle on the map.
Game Mode Gem cap changed from 5 to 15
Gems now spawn faster during the match.
Player Progression & Rewards
Revamped progression path and rewards - heroes now are required to be unlocked via progression. Purchasing a specific hero from the Market will bypass progression and also unlock the hero earlier.
ADDED: Heroes Levelling - Heroes can now be upgraded by obtaining hero shards from progression rewards
Quality of Life Features
Lots and lots and lots and lots of stability and bug fixes
Improved sound performance
Improved network performance
Improved visual performance
You can now directly invite friends or public into private games
ADDED: News display
ADDED: Customer support contact information.
ADDED: Customizable FPS setting.
ADDED: Thai language support.
More Changes Coming Soon...
New Map and Gamemode.
IHeroes balancing and ability tweaks!
Adjusted gem pick up and drop sound range
Fixed player still get charge for soul coin for owned skin part
Fixed text issue in tutorial
Fixed unwanted animation after return to main menu
Fixed fps setting not update correctly
Fixed graphic in friend panel
Improved custom game menu experiences
Improved sound on chest opening
Improved chat menu
Improved and Fixed market text issue
Improved chest opening experiences
Fixed minor issue with Archgod gameplay
Fixed player respawn when end game display will reactive joystick
Fixed base indicator doesn't close when end game.
Improved tutorial experiences
Updated graphics and design for Game Mode Area
Fixed Devon skin could cause game fail to start
Return of all Devon skins
Improved chest opening
Improved match making sequence
Improved chat experiences
Improved progression experiences
Fixed hero name didn't show correctly
Fixed Guide button still clickable on disabled game mode
Fixed Set Username not responding
Fixed soul cost didn't get count when start game or return from gameplay
Fixed initial starting hero is wrong
Fixed bug where player able to match making with private game
Improved bot on Cauldron Map
Improved cutscene for end game
Fixed Dead Panel activation after dead animation when end game
Fixed Bush Invisible not working on bot
Fixed Death Panel not disable after end game
Adjusted some text didn't display correctly
Adjusted Oberserver text position
Improved tutorial experience
Fixed UI in tutorial
Fixed environment in tutorial
Changed selection image for selected hero
Fixed soul coin didn't display and charge correctly
Fixed level up animation bug
Fixed market animation will play again when trigger the market shortcut in market menu
Fixed incorrect currency UI Text
Fixed player profile hero ranking not display correctly
Fixed audio not able to disable completely in setting
Fixed character not disappear correctly bug
Improved UI for chat
Adjusted gem bar UI Size
Fixed incorrect collected gem bar size
Fixed gem stuck at some cases
Improved tree fading effect
Improved bot movement
Improved performance and fx for end game cutscene